Does AR/VR Need Innovation or Investment to Become Mainstream?

With the recent release of the movie, Ready Player One, all eyes are on augmented and virtual reality (AR/VR) once again. Over the last few decades, these technologies have garnered attention but haven’t been able to progress past early adoption, leaving them in a constant state of anticipation. Jabil recently sponsored an Augmented and Virtual Reality Trends Survey of more than 200 AR/VR business and technology stakeholders that design, market and/or manufacture products. With representation from industries such as consumer electronics, retail, entertainment, and healthcare, their perspectives on AR/VR progress provided a pulse on these technologies. Read More